Toutes les règles de jeu

Vous recherchez une règle de jeu ? Vous êtes au bon endroit. Filtrez, triez et trouvez votre règle parmi plusieurs milliers de règles référencées.

Trier -
145 / 399 - 4 779 résultats

Newton Rulebook

pdf https://cdn.1j1ju.com/medias/4f/0e/7b-newton-rulebook.pdf

The Eighteenth Century is a time of great scientific discoveries, as well as exciting research into mysterious and as yet unknown fields. Competition in the academic world is ruthless… above all for young scholars such as yourselves! In order to follow in the steps of the great Newton you must devote yourselves to undertaking new research and increasing your knowledge in order to become the most highly...

5,37 Mo - En Anglais

New Frontiers Règle

pdf https://cdn.1j1ju.com/medias/88/94/e0-new-frontiers-regle.pdf

La maîtrise de la technologie des sauts hyperspatiaux a permis aux colonies de la galaxie de s’étendre jusqu’aux confins de l’univers, formant un empire aussi vaste qu’infini. Dans New Frontiers, vous allez développer votre puissance par la technologie, l’exploration spatiale, la colonisation de nouveaux mondes, la production et la vente de ressources, afin de pouvoir amasser crédits et points de...

1,05 Mo - En Français 4,00 Mo - En Anglais

New Dog City Règle

pdf https://cdn.1j1ju.com/medias/f3/3a/b3-new-dog-city-regle.pdf

Tu incarnes l’un des détectives missionnés. Tu vas entrer et sortir des souterrains en essayant de récupérer des trésors sans être repéré par John BULLDOG. Celui ou celle qui a le plus de points après le décompte est déclaré vainqueur.

4,77 Mo - En Français

Neuroshima Hex ! Vegas Rulebook

pdf https://cdn.1j1ju.com/medias/b7/4d/68-neuroshima-hex-vegas-rulebook.pdf

Vegas felt the effects of the war to a lesser extent than the majority of US cities and is one of a few surviving civilisation centres, where you can live a higher life standard than in most parts of the ruined continent. Vegas has also become villains’ Mecca, a place where they caught the scent of money making possibilities.

1,48 Mo - En Anglais

Neuroshima Hex ! The Dancer Rulebook

pdf https://cdn.1j1ju.com/medias/1a/f0/15-neuroshima-hex-the-dancer-rulebook.pdf

The Moloch attack on Outpost’s laboratories had unforeseen consequences: the damage to the facility set three strange creatures free. They are the product of a secret genetic research project, code name “Dancer”. Now, half-mad and with no control over their instincts, the creatures begin their fight for survival in the post-apocalyptic wasteland.

552,92 Ko - En Anglais

Neuroshima Hex ! Steel Police Rulebook

pdf https://cdn.1j1ju.com/medias/97/46/f2-neuroshima-hex-steel-police-rulebook.pdf

Steel Police is a wandering brigade of law and order fanatics, clad in pre-war, experimental power armor. Chemicals exuding from by the armor and cybernetic enhancements increase the organism’s abilities at the expense of the psyche – Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar...

527,40 Ko - En Anglais

Neuroshima Hex ! Smart Rulebook

pdf https://cdn.1j1ju.com/medias/8f/e7/ff-neuroshima-hex-smart-rulebook.pdf

Smart is a part of Moloch, which has reached the southern part of the continent, where following fights with humans it was cut off from its origin, and found sanctuary deep inside the Neojungle. It resembles Moloch less and less with every passing day. Smart has completely disregarded directives.

1,26 Mo - En Anglais

Neuroshima Hex ! Sharrash Rulebook

pdf https://cdn.1j1ju.com/medias/0a/38/97-neuroshima-hex-sharrash-rulebook.pdf

The Sharrash are a mysterious and well-organized community of mutant rats endowed with inhuman intelligence. They inhabit the underground tunnels and canals of destroyed cities, along with their degenerate human and mutant slaves. Fiercely xenophobic, they will defend their nests from any strangers, and their fighters will not hesitate to sacrifice themselves for the pack.

1,29 Mo - En Anglais

Neuroshima Hex ! New York Rulebook

pdf https://cdn.1j1ju.com/medias/b6/9b/9c-neuroshima-hex-new-york-rulebook.pdf

New York didn’t collapse. Destroyed by atomic bombs, transformed into a fortress among the ruins, it still fights in the defense of the ideals of Free America. So far it has become a capital of the small state of the same name and has start a crusade to restore the human world. At the same time it has usurped the role of guiding the nation, and removed their opponents wherever they can.

753,96 Ko - En Anglais

Neuroshima Hex ! Neojungle Rulebook

pdf https://cdn.1j1ju.com/medias/c8/71/b9-neuroshima-hex-neojungle-rulebook.pdf

A Module must be directly linked to some unit in the Motherland (not only to adjacent to a unit in the Motherland) to affect the Motherland. Enemy tiles affecting Modules of the Motherland (for example which cancel the effect of a Module) must directly affect the Module - not just any unit in the Motherland - in order to affect the target Module.

610,09 Ko - En Anglais

Neuroshima Hex ! Mississippi Rulebook

pdf https://cdn.1j1ju.com/medias/6b/ee/ab-neuroshima-hex-mississippi-rulebook.pdf

In 2050 Mississippi is a gigantic toxic sewer draining directly from the interior of Moloch territory. The river and the lands in its vicinity are hidden in poisonous fumes and is known as the Belt of Death or seedbed of mutants. Only a few can survive here and for those rare individuals who live here, the deadly toxins in the air and water are every-day reality.

906,45 Ko - En Anglais

Neuroshima Hex ! Mephisto Rulebook

pdf https://cdn.1j1ju.com/medias/99/66/6e-neuroshima-hex-mephisto-rulebook.pdf

Anomalies originating from radioactive bomb craters gave birth to monstrosities of which even pre-war scientists hadn’t dreamed. Mephisto is a giant maggot, a unique synthesis of flesh and steel, which can even threaten well-armed expeditionary forces. Contaminated craters seem tempting as a shortcut or a reservoir of valuable resources.

458,03 Ko - En Anglais

145 / 399 - 4 779 résultats